- Adapter Pattern
Introduction The Adapter Pattern is a structural design pattern that allows objects with incompatible interfaces to work together. Think of it like a power adapter you use when traveling abroad — your laptop plug does not change, the foreign outlet does not change, but the adapter bridges the gap…
- Abstract Factory Pattern
Introduction The Abstract Factory pattern provides an interface for creating families of related objects without specifying their concrete classes. While the Factory Method creates one product, the Abstract Factory creates an entire suite of products that are designed to work together. This is the…
- Prototype Pattern
Introduction The Prototype pattern creates new objects by cloning an existing instance rather than building one from scratch. When object creation is expensive — involving database queries, file I/O, or complex initialization — copying a pre-configured prototype is significantly faster. This…
- Facade Pattern
Introduction The Facade Pattern is a structural design pattern that provides a simplified, unified interface to a complex subsystem. Think of ordering food at a restaurant — you simply tell the waiter what you want. Behind the scenes, the kitchen, inventory, and billing systems coordinate to…
- Factory Method Pattern
Introduction The Factory Method pattern defines an interface for creating objects but lets subclasses decide which class to instantiate. Instead of calling a constructor directly, client code delegates creation to a factory method, which returns an object that conforms to a common interface. This…