Canvas
<canvas>
is used to draw graphics, on the fly, via JavaScript. The <canvas>
element is only a container for graphics. You must use JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
<div class="row"> <div class="col-3"> <h3>Canvas</h3> </div> <div class="col-9"> <canvas id="myCanvas" width="200" height="100" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML canvas tag.</canvas> </div> </div> <div class="row"> <div class="col-3"> <h3>Canvas</h3> </div> <div class="col-9"> <canvas id="wordCanvas" width="200" height="100" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML canvas tag.</canvas> </div> </div> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.arc(95, 50, 40, 0, 2 * Math.PI); ctx.stroke(); var word = document.getElementById("wordCanvas"); var wCtx = word.getContext("2d"); wCtx.font = "30px Arial"; wCtx.fillText("Hello World",10,50); </script>
SVG
The HTML <svg>
element is a container for SVG graphics.
SVG has several methods for drawing paths, boxes, circles, text, and graphic images.
<svg width="100" height="100"> <circle cx="50" cy="50" r="40" stroke="green" stroke-width="4" fill="yellow" /> </svg>
CANVAS
|
SVG
|